After everyone gets to their positions, all prepared for the re-match, Mario makes the pitch. Mario Superstar Baseball plays similarly to actual baseball; teams take turn batting to run on the bases and fielding. The team who bats hits the ball to the field while the fielders attempt to make the batters out.
Once a runner touches the home base, their team earns a point. There are three outs on an inning for the batting team. Once a team gets three outs, they switch sides. Whichever team obtains the most points wins. Teams, led by specific team captains, can have up to nine members.
Exhibition mode is a standard one or two player game of baseball. Players fill out a roster and play a game. There are six different, unique stadiums in which players can choose to play in. The player, before playing in a stadium, can adjust options such as number of innings, mercy, which player bats first, and turning Star Skills on and off. Players can also adjust field settings, running, drop spots, and batting cursors.
A new feature in this game is the ability to use a Star Skill. Star Skills can be activated either while pitching or while batting. Anyone in this game can use a Star Skill, but a team captain's Star Skill is superior to a sub-character's Star Skill. The amount of Star Skills that can be used is represented by 5 Team Stars in a meter.
The amount of starting Team Stars depend on the sub-characters' chemistry with the team captain. Star Skills can be replenished by hitting ball park features. They can also be replenished by striking a player out or making a batter reach a base safely when the words, "Star Chance! Team captains and sub-characters use up one Team Star while captains as members use up two Team Stars. Challenge mode the main game mode of Mario Superstar Baseball is a game mode where one player selects one of five Team Captains Mario, Peach, Donkey Kong, Wario, and Yoshi and plays with a pre-made team.
The player wanders a map of the Mushroom Kingdom and can play minigames to earn coins and spend at a Shop , where power-ups can be bought. The player's objective is to beat the other four captains in a game of baseball, on their own course. In order to get the others, the player should see the scout flags for the match. Scout flags are earned by completing scout missions, such as getting a hit, or scoring a run.
If the scout mission is not completed, the player will not earn the scout flag s. There are scout flags next to the characters' faces. These flags serve as a purpose for recruiting other characters to the player's team. Each character has a set number of Scout Flags up to five flags , with team captains requiring more Scout Flags 3 on the Mushroom level, 4 on the Flower level and Star level, and 5 on the Special level and sub-captains and characters of race excluding the characters with color changes needing the median number 2 on Mushroom and on Flower, 3 on Star, and 4 on Special and minor characters needing the least 1 on Mushroom, 2 on Flower and Star, and 3 on Special.
The only exception is Donkey Kong's team, with all his teammates needing only one scout flag on the mushroom level, 2 on the flower and star levels, and 3 on the special level. Bowser's team cannot be recruited due to no scout flags; the only way to do so is when Bowser is selected as a challenge mode captain. When Bowser is chosen, the team players require the same number of flags as the captain when he is not chosen. Before the match, the opposing team's has the message "Round up Players" on their batting order screen.
The order of the opposing team is random as well as the fielding position, with the exception of Bowser's team, whose batting order and fielding positions remain the same. Players from other teams can be recruited after clearing certain missions. When the player recruits the captain they are not able to recruit other characters on their team unless the player faces Bowser Jr. After beating all four opponents, the path to Bowser's Castle opens, where the player is able to challenge Bowser's team.
Once Bowser's team is defeated, Challenge Mode is cleared. Additionally, Bowser Jr. Coming in contact with him starts a short, half-inning game where the player is put in various situations. If the player has had a captain join their team, they can unlock characters on their team from Bowser Jr. Sometimes, they are ahead by a point and must defend their position. Other times, they are behind and must make a comeback.
Challenge Mode is the only way to unlock characters. Once Special mode is cleared, Bowser becomes a playable captain. In Bowser mode, Bowser must beat the other five captains, and then play a team of nine of the ten captains and sub-captains, led by Mario the excluded character is random. Bowser can recruit other characters, excluding the captains and sub-captains, and in Bowser mode, Bowser Jr. In order for players to become star characters, they must complete specific Star Missions for a character in Challenge Mode.
These are optional, but Superstar characters have an increase in stats. The number of Star Missions vary depending on the character; generally, team captains have more Star Missions than team players.
Characters have a star title: these change when characters achieve more missions. In addition, some challenges may be completed on any difficulty while some others must be completed on the Special difficulty. Character stats displayed here are taken from the listings in the game. If the player presses on these characters, they can use alternate colors for those characters. They each have their own unique stats and are slightly different from one another.
In Challenge Mode, the player can use all of one characters alternate colors on their team e. In the other modes, however, players are only allowed one alternate color per character. The first is a common team, formed if most teammates are a different character type than the captain. The second team is used when the majority of teammates share the captain's character type. The third and fourth teams require the captain to include certain characters listed below.
Chemistry is a unique feature to Mario Superstar Baseball and its follow-up. Player chemistry emphasizes the relationships between characters. When forming a team, the relationship status between the captain and their teammates affects the number of power stars the team starts with.
Additionally, in the game, good chemistry occurs with two friends. When a player throws a ball to their "buddy", the ball travels faster than a normal throw would. Additionally, a player hits better when one of their friends are on base. Good chemistry is symbolized by a musical note. Bad chemistry occurs conversely. When a character throws a ball to a character they dislike, the ball travels more slowly and is sometimes out of line. Bad chemistry is symbolized when a small zigzag line appears next to the players.
However, bad chemistry only occurs when the characters are fielding, and it does not happen all the time. There exists chemistry tables in-game which determine the above features and more. Each character has a chemistry value, from , with every other character in the game. These values are also used in calculating Team Stars pre-game. The game will average each player's chemistry with the captain and convert the average to team stars. Ball Dash allows the user to gain a significant speed boost when they are holding the ball.
Both walking and running speed are increased. Body Check activates by mashing the B button while running the bases and caught in a close play. If the baserunner runs to a base and the ball was thrown to that base at right before the baserunner gets to the base, there is a random chance that the baserunner runs into the fielder covering that base, causing the fielder to drop the ball, get knocked off their feet, and for the baserunner to be called safe.
Clamber allows the user to climb onto walls by jumping into the wall. This is most useful on stadiums with high fences such as Peach Garden for catching balls hit high up on the wall. Laser Beam allows the user to throw the ball to home plate with a significant speed boost only when there is a baserunner on third base. This effect can be further increased with a chemistry boost. Unique to Magikoopa, Magical Catch gives a large vertical and horizontal range for catching the ball, at the expense of slow execution.
It is activated simply by pressing A when the ball is nearby Magikoopa. There is a small chance for Magikoopa to whiff the catch while using it. Quick Throw allows the user to ignore throw windup and instead throw the ball very quickly, but only when the ball is thrown to the user.
Sliding Catch gives a small horizontal range for catching the ball to the user. The user slides a fixed distance on the ground. It is activated simply by pressing A when the ball is nearby the user. Unique to Birdo, Suction gives a large horizontal range for catching the ball.
It is activated simply by pressing A when the ball is nearby Birdo. Super Catch removes the ability to whiff catching the ball when fielding. It cannot, however, prevent dropping the ball due to Mario or Luigi's star swings. It is activated automatically. Super Jump gives the user a significant jump boost in the field. It is activated by simply pressing A while walking dashing causes a dive instead of a jump.
Unique to Yoshi, Tongue Catch gives a large horizontal range for catching the ball. It is activated simply by pressing A when the ball is nearby Yoshi. Wall Jump allows the user to jump off of the wall, giving a chance at catching balls that would otherwise be home runs.
The height that the user jumps up to is character-dependent. It is activated by jumping towards the wall, then pressing A again when touching the wall.
There are two abilities found in the game's code which changes attributes of characters, but are not explicitly stated to be abilities in-game. One of these abilities gives a significant amount of horizontal curve to the ball after the user hits it. The second causes the user to cling to the wall and remain immobile for a short amount of time when jumping into the wall similar to Wall Jump, but instead of jumping off the wall the character gets stuck to the wall and slowly slides down it.
These items can only be bought at the shop in Challenge Mode. Coins are obtained for purchasing items by either defeating Bowser Jr. Once these items are purchased, they never need to be bought again. All of them cost coins and they all do the same thing: give a character the ability to use their special hits and pitches.
The difference is that each one powers up just one captain. They become active when the compatible character is on the team. One permanent item that does not give a character Special Moves is the Secret Map, which allows access to the Toy Field from Challenge Mode's overworld, therefore letting coins earned in Toy Field carry over to Challenge Mode.
The Secret Map only appears if the player has beaten every minigame on the Challenge Mode overworld. Toy Field is a mode up to four players can participate in a special field. Players take turns hitting pitched balls into a field made up of many spaces. Players earn coins depending on where the ball has landed. The player with the most coins wins.
Items can be used to either help or deter a player's progress depending if the ball landed on a? Players can also get coins by striking a player out or catching a fly ball. Minigames are extra games outside of playing regular baseball.
They usually feature baseball rules, but with a tweak added to it. Unlike exhibition, up to fours players can participate and players choose single characters instead of constructing a team.
All minigames correspond to a stadium, such as Bob-omb Derby to Mario Stadium. Four difficulties are involved, though only one is available in the start for all minigames from easiest to hardest: Mushroom, Flower, Star, and Special. Flower and Star difficulties are simply harder than Mushroom, but Special usually has a tweak to it: players who play Special difficulty sets records if they beat the standard high score of the minigame. When players beat Star difficulty for all minigames, they unlock Grand Prix Mode.
When completed, the player will earn a Grand Prix medal, which is stored in the Records mode. This mode allows players to master and practice the basics of Mario Superstar Baseball , including batting, pitching, fielding, and base running. The player can also go here to practice against a CPU with any character they choose. Options in the Practice mode include: Batting, Pitching, Baserunning, and Fielding, where the player is given instructions on the category, playing as Mario.
The last option, Free Play, is where the player can practice the four ways of playing baseball with any character they wish and as long as they want. The player can navigate through a number of menus to see all the information stored. The following are stored: past MVPs, challenge mode trophies, Grand Prix medals, star statuses, high scores for all minigames in Special difficulty, and high scores for Toy Field.
The options allow the player to modify game settings. Settings include turning on and off music, setting the sound scheme Mono, Stereo, and Surround , and turning the Controller's Rumble Feature on or off. Overall, Mario Superstar Baseball was well received by critics, gaining 8. A GameDaily reviewer praised the game, as telling that he "found it to grow on him.
Mario Superstar Baseball was originally known as only Mario Baseball and had a different logo from the final one and the star chances were not the same as they were in the final game as well. From the Super Mario Wiki, the Mario encyclopedia. Optical disc. Nintendo GameCube Controller. A different view of Peach Garden.
Notice the house in the background. An early screenshot. The section with the Star Chances is different than the final version. Early main menu, with slightly different font size and additional locked modes. Meta categories: Featured articles Articles that need more media. In other languages Deutsch Italiano.
Mario Superstar Baseball. For alternate box art, see the game's gallery. July 21, August 29, November 3, [1] November 11, ESRB :. PEGI :. CERO :. ACB :. GameCube: Optical disc. When Peach is in trouble, he always saves the day! A kart racer, tennis player, golf enthusiast, doctor His trademark fireball will help him in his first foray into baseball.
He's a better jumper than Mario but lacks good traction. Always in Mario's shadow, Luigi tends to be low-key but is always a dark horse in athletic contests. Despite perpetually finishing second, his excellent form and green Fireball make him a force. Mario rescued Daisy from the nasty villain Tatanga. While often compared to Peach, Daisy is both stronger and more tomboyish than her blonde counterpart. She uses a Flower Ball that scatters confusing petals. Birdo is very particular when it comes to fashion, though her reliance on the color pink is a bit limiting.
Her bow and ring are her pride and joy. Birdo's mouth has massive suction that can even catch a ball by sucking it in. Mario has come to her rescue every time she's been kidnapped Some speculate that an all-Toad security force may be the problem She joins the game with a Heart Ball as her weapon. Waluigi is a hardworking player who has been training night and day to gain enough power to best Luigi. The eggplant that his Liar Ball delivers is said to have the power to make those who touch it lose their lunches.
The game also featured many cutscenes, each of which told a story to give the game a more involved aspect of gameplay. The Challenge Mode was changed from going around playing other teams to recruiting players by clearing special missions for more of a RPG feel.
This game can switch between day and night. This is useful because Bowser Jr. Playroom can only be played in during the day and Luigi's Mansion and Bowser's Castle can only be played in at night.
A unique feature in the Mario Baseball series is chemistry, which decides how well the teams play. For example, Mario and Luigi have good chemistry so when they throw a ball at each other, it travels fast. An example of bad chemistry is Mario and Bowser: if they throw to one another, the ball moves slowly and off course.
If two characters have no chemistry, like Mario and Diddy Kong, the ball would fly at normal speed. Chemistry also affects the number of Star Skill units; good chemistry with the captain increases the number of units while bad chemistry decreases it.
The maximum number of stars is five. The quantity of the available Star Skills sometimes affects the name of the team. For example a team led by Mario with five stars would be called the Mario Fireballs. A new feature in these games are the ability to use a Star Skill. Star Skills can be activated either while pitching or while batting. Anyone in this game can use a Star Skill, but a team captain's Star Skill is superior to a sub-character's Star Skill.
The amount of Star Skills that can be used is represented by five Team Stars in a meter. The amount of starting Team Stars depend on the sub-characters' chemistry with the team captain. Star Skills can be replenished by hitting ball park features.
They can also be replenished by striking a player out or making a batter reach a base safely when the words, "Star Chance! Team captains use up one Team Star, sub-characters use up one Team Star, and captains as members use up two Team Stars. They return in Mario Super Sluggers , however some characters, especially the sub-captains, like Luigi, now have different star skills.
The window at the bottom that shows star skills is different. Mario Superstar Baseball logo. Mario Super Sluggers logo. From the Super Mario Wiki, the Mario encyclopedia. Overhead view of the Baseball Kingdom. Categories : Game series Spin-off series.
Meta category: Rewrite and expansion requested. Mario Baseball. Mario Superstar Baseball Mario Super Sluggers July 21, Nintendo GameCube. June 19, Wii.
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