You'll generally have the option of tackling missions through stealth or raw firepower. The gunplay is handled through a lock on system, which sidesteps the normal issues of trying to do precision aiming on a portable. Another interesting and well executed idea is the command equity and local influence system.
By completing side objectives you gain command equity which allow you to call in supply drops and air support. On the flip side you get local influence for saving civilians and generally helping the populace which in turn can be used to get black market weapons and intel.
Together, the systems add a meaningful and immediately rewarding layer to the gameplay. Fireteam Bravo 2 looks and sounds almost exactly like its predecessor.
The game sports detailed character models and environments along loud and immersive sound effects. It also unfortunately can bog down with framerate issues from time to time, and while these instances don't last long, they certainly detract from the overall presentation.
All and all Fireteam Bravo 2 is a solid sequel that isn't leaps and bounds better then its predecessor, but improves upon it in appreciable ways. If you're looking for a good shooter for the PSP this is definitely a game to look into.
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