Root beer tapper arcade game




















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You should upgrade or use an alternative browser. The kegs have an extra detail in Root Beer Tapper and the Suntory version. The colors of the counters and their shadows were swapped in Root Beer Tapper and the Suntory version.

The doors are also slightly different in each version. Another standard logo replacement. Each of the cans have been edited to fit the game's theme. Root Beer Tapper and the Suntory version have a graphical glitch on the object on the foreground object on the right that isn't in the original version or its revision. The Suntory version changes the number of supports on the counter's railing and breaks up its shadow, and extends the back wall down so that the floor can't be seen.

The logo on the blimp was changed between all the versions and the blimp itself was moved in Root Beer Tapper. Only Tapper has logos on the kegs. The ice around the kegs was adjusted slightly in Root Beer Tapper ; this change was carried over to the Suntory version. Each version has a different number of braces on its counters, with the Suntory version having the most and Root Beer Tapper having the least.

The clouds in the sky are different in each version; Tapper only has three clouds, while the other versions have four. While Root Beer Tapper' s and the Suntory version's clouds are in the same places as each other, three of the four clouds are differently shaped. The Suntory version fixes a graphical glitch on the bleachers that the previous versions have. Each version uses the same logo from the Country Bar for their back wall, albeit with different palettes. The "vomit" splatters on the wall have been adjusted in each version to account for the changing logos.

Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player must draw and serve drinks to the patrons as they slowly advance towards the player. If any customers reach the player's end of the bar, they grab the player-as-bartender and toss him out the far end of the bar, costing the player a life.

The player serves customers by filling a mug at one of the four taps. Once the mug is full, the player releases the tap which automatically slides the mug towards the advancing customer. Customers catch mugs that are slid towards them, as long as they are not already drinking a beer, or otherwise distracted. If a mug is not caught by a customer whether the customer is already drinking or distracted, or if there is no customer , then it falls off the bar on the other end, resulting in a loss of a life for the player.

If a customer does catch the mug, though, then he or she is pushed back some amount towards the opposite end of the screen. The goal is to push the customer completely off the screen, but if they are not then they will stay and consume their drink in place.

When a customer finishes his drink, he slides the empty mug back towards the player, after which the customer resumes his advance on the player. The player must collect the empty mugs before they reach the end of the bar and fall to the ground, as a mug falling to the ground costs a life. Periodically, customers will leave tips on the bar for the player.

These tips can be left at any place on the bar. The tip will appear after a specific number of empty mugs are released by the customers, and will appear wherever the customer who releases the required mug is standing. For example, in all levels, the first tip is left by the customer who returns the second empty mug, and will be left beside wherever this customer is standing.

By collecting the tip, the player earns extra points and initiates "entertainment" for that level dancing girls on the wild-west level, cheerleaders on the sports level, etc. While the entertainment is active, some fraction of the customers will be distracted and stop advancing towards the player, but they will also stop catching mugs. In order to complete a level, the player must clear the entire bar of customers.



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