Highest ranking psp games




















It's a good game in its own right, but compared to the original it really is just a bit of a disappointing sequel. We've got to keep in mind that we didn't even see a proper stateside release for this title until It did see a few updates along the way, but the core game was pretty well dated before reaching mainstream North American audiences that had already been exposed to later titles which had done it better. All that said, this was still a very important chapter for the series.

I mean, it gave us chocobos for one, and at this point you probably have a hard time thinking of the series without imagining those big, yellow horse chickens. The action and skill-based character progression was But it wouldn't hold as a series staple, to put it lightly. Mixed reception on this particular chapter is understandable. Dissidia was another attempt to break Final Fantasy out of the RPG box and into fresh territory, this time under the guise of a classic fighting game.

The concept is sound— top notch, even. I mean, how does playing out Cloud and Sephiroth's duel in a real time brawl not sound epic? It really was cool, and fun to boot. While the plot seemed a little forced in order to account for all these fighters from different worlds and universes, I never really do expect great storytelling out of fighter.

But with all that said, the Dissidia series is definitely one of the less well known and less played games in the franchise for a reason. It's a decent fighter and an excellent diversion, but it definitely didn't push many boundaries for its genre.

Yes, the old school original fantasy RPG adventure shows its age plenty well. And that's precisely why it doesn't rank any higher. But it gets bumped up a few notches on the list due to the fact that this is where it all started.

Credit where it's due, friends. And there's plenty due here. Credit does have limits, however. While it did introduce this beloved series to the world at large, even the remastered versions may be a tall order for the modern gamer, taken aback by the threadbare plot and difficulty. But for the rest of us, it's just a another stroll down memory lane.

No, we're talking about the original. Although it wouldn't hit North America until in the form of an overhauled remake for the Nintendo DS, we'll try to take it in context with the rest of the series. Final Fantasy III was the direct result of Square taking notes during the development and release of its previous two Final Fantasy titles, and it shows in a good way. The vastly improved job system went over well, and the 3D graphics along with other key improvements made in the remake helped this old title bear its age a little more gracefully than most.

Truly direct sequels were once a rarity in the Final Fantasy universe, but it's fast turned into a trend over the past several years. This follow up to Final Fantasy X was definitely one of the bigger, more well received efforts to that end, and the all female leading cast was definitely a fresh take on established convention.

But of course, it had issues of its own. It took a fair bit of criticism for straying even further off base from what longtime fans had come to expect from the series, injecting more action-oriented elements into the battle system and taking a hard left turn into a poppy, more lighthearted atmosphere, parting even further from the decidedly somber themes of preceding titles.

Being honest, Final Fantasy X marked a turning point for the series that I'm not a big fan of. It brought a lot of cool new features and progression mechanics to the table, and I loved that. But the incredibly straightforward, on-the-rails nature of the plot and gameplay in general leave a bad taste in my mouth.

In spite of that considerable shortcoming, the game managed to pack in enough depth, side content and completionist bait to retain a fair bit of replay value. The character work, now featuring voice acted dialogue as a series first, could be hit and miss— well evidenced by Tidus' infamously meme worthy laugh scene. You know the one.

But all in all, it's a pretty good time. The first five numbered Final Fantasy are a pretty interesting showcase of Square's talent when it comes to innovation and improvement, with each title maturing the series' hallmarks while bringing new ideas to the table. Final Fantasy V isn't an exception to this rule, but its contribution seems to fall a little short of the previous four. Don't get me wrong, the game's great. The characters are great, Faris in particular being a favorite of mine.

But really, it kept pace with Final Fantasy IV more than it really polished and pressed forward when it comes to overall design and writing. The story and villain didn't prove incredibly memorable. We did get a throwback to the job system, though. I don't doubt I could be strung up for this, but seriously, I had to swallow a lot of my pride just to move this as far up the list as I did.

It's pretty difficult to argue with how well it resonated with modern audiences, but it's pretty far from being without fault. The game really did its best to reconcile the old and the new, advancing the more active, action oriented direction that the combat system has been revolving around while bringing a massive, open world back to the forefront.

Although the centerpiece of the narrative, the bond between the four protagonists, received a great deal of praise, I feel like it managed to sort of overpower and derail the greater scope of the plot, feeling more like a road trip simulator than an epic adventure more often than not. There's a lot to be unpacked here.

As a follow up to the cult classic LocoRoco, the sequel includes many new features like the ability to swim through water and new mini-games like Loco Stamp.

The storyline follows the LocoRoco on a mission to defeat the Moja Corps, who have crash landed on the planet, using a fearsome song that sucks the lifeforce out of living things. LocoRoco 2 is an excellent game for casual and hardcore players alike. Hours of entertainment that stems from the cutesy graphics, physics based gameplay mechanics, and whimsical music. Dissidia is a fighting game at its core, with some action RPG elements, where players duel in open 3D environments.

Despite some minor camera issues, the game manages to merge two completely different genres together splendidly. Dissidia Final Fantasy shines in the visuals department and provides a deeply rewarding experience that has tons of replay value. Developed by the grandmasters themselves, Polyphony Digital brought one of the most renowned racing franchises to the PSP.

Simply titled Gran Turismo, this PSP version of the franchise included race tracks, cars, and gameplay modes from the first five main entries of the series.

Gran Turismo features vehicles, 45 tracks including layout variations like reverse , and a physics engine is based on Gran Turismo 5 Prologue.

This game is the epitome of racing titles on the PSP. In this handheld edition, players are able to choose the gender of the protagonist and play as a male or female, which can alter some aspects of the story. In addition, composer Shoji Meguro created 10 new musical tracks for Persona 3 Portable, with most of them being done for the female playthrough. Finally, there are two new difficulty levels, Beginner and Maniac, that have been added to the PSP version.

All of which works great and runs smoothly. Persona 4 characters like Yukiko Amagi also make cameo appearances in the game. The story takes shape when the King of the land dies and the two successors are too young to claim the crown.

The Dukes end up fighting over the land and crown and the protagonist gets caught up in the struggle. Much of the gameplay is the same as the original, with the exception of some new cutscenes, character designs, multiplayer, and other features.

The game uses job systems for character development with 33 original jobs to choose from such as Knight, Archer, White Mage Priest in US version , and Cleric. The game also featured permadeath, so if a character dies in battle, they are gone forever.

For multiplayer, you can choose between Melee and Rendezvous modes using ad hoc. Melee pits two players against each other with options for special rules for the map. Fans of the franchise will be delighted to learn that the events of the game tie into the mainline series.

The timing is tricky to grasp as it takes place after the events presented during the opening of Jak II. A common concern for portable games is the intuitiveness of the controls. This is especially true when a franchise moves from home console to portable play. Luckily there are no issues in relation to control mechanics.

They feel responsive as can be. Jumping from ledge to ledge and crouching around passages can be performed smoothly. Another aspect that enhances the control mechanics is the camera.

The camera flows quite smoothly which gives the player a clear view of the surroundings. The graphics are fantastic for a portable iteration of the franchise. In addition, the world is imbued with a ton of color and personality which makes the game a joy to play. God of War is yet again another Sony exclusive series that has been on the receiving end of high praise. Control Spartan warrior Kratos as he is tasked with hunting down one of the Olympian Gods.

In terms of storytelling this is a prequel to the original God of War that released in on the PlayStation 2. Much of what made that game a success is prevalent once more.

The Chains of Olympus gameplay is what makes this game fantastic. It manages to combine a variety of genres into one action packed container.

There are aspects of puzzle solving that will require even the most experienced strategist to come up with a plan. There are aspects of combo oriented fighting that excel thanks to the third person view. The player must utilize the iconic Blades of Chaos. Cutting up your enemies will provide hours of entertainment and finding the right combo will prove to be difficult. The story itself is a wonderful mix of fiction and historic events.

History enthusiasts will be enthralled by the tale and be fully immersed in the story. Further, he graphics are superb for a handheld game. The gore is highlighted in most scenes and adds shock value to the action. The camera, in particular, is fluid in motion. This game was noticeably created for exclusive use on the PSP.

The controls are also retooled to perfection further proving that this game was produced to work well on the PSP. Unfortunately, this game is relatively short. Just as the game reaches its climax, it is over before you know it. The Sims franchise has hit portable devices prior to this.

The Sims is a life simulation game. The best way to describe this to a gamer who has not played life simulation games would be to imagine a role playing game based on real life events. The concept seems abstract although the genre took the world by storm in the early s. The character customization is what drew so many people to the genre.

The creation options hit the perfect sweet spot between not overwhelming with options while providing enough options to display some individuality. The portable aspect of the game is a wonderful match with the genre. Perform routine tasks such as earning money from a job, building your house and talking to neighbors on the go. One major change from the PC version is the emphasis on storytelling.

Traditionally, players would be free to explore and make decisions at their own discretion. With this iteration EA decided to try something new. There is semblance of a story that can be accessed through various missions. The addition of a narrative has not been received well. The whole essence of the game relies on the fact that the player is in full control of this virtual life.

Adding a guided path contradicts what people love about this game. Sony succeeded in creating the most powerful handheld console to date. The LCD screen coupled with a x pixel display assured that the visual aspect would provide vibrant colors and incredibly advanced textures. This is no surprise considering how popular these buttons had become.

Two rear triggers, an analog stick, and directional buttons rounded out the design. This worked out well for games that were brought over from console to handheld. Suddenly, playing a handheld Final Fantasy game made sense with all these buttons. The PlayStation network presented gamers with a free to use online service. Before the PSP, a full-fledged online feature on a handheld device was unheard of. During its lifespan, the PSP received notable updates.

In total, there were five iterations of the PSP. With these new models, Sony had the opportunity of tweaking its marketing strategy. The first series only offered four color options. With the second series, Sony decided to expand that number to ten standard options. This was fantastic news for those who enjoyed expressing their personality via color choice. The variety became impressive. From mint green to rose pink, Sony spoiled their fans. The best PSP games have a few things in common.

At this point, high-quality graphics are almost a certainty. Therefore, when analyzing great PSP games, it makes more sense to focus on other aspects such as narrative, gameplay, presentation, game modes, audio, and so on.

However, a game that can provide stellar graphics, captivating music, and killer storytelling is sure to win you over. The high standard for graphics actually levels the playing field between the best PSP games.

It is for this reason that a lackluster plot or repetitive gameplay has the potential to hurt a game to a greater extent. This is absolutely evident in Sony's best PSP games. The confusing discussion surrounding the various PSP models is often the most talked-about aspect of the successful handheld console. This is the original model that most people are familiar with. Next, we have the PSP This redesign made the console lighter and slimmer than its original.

Other minor changes were also introduced such as a brighter LCD screen. The PSP followed the model. This model focused on drastic screen and color improvements. A microphone was also added to this model. Lastly, we have the PSP Go. Once again the PSP received a lighter more accessible upgrade. Although the PSP Go introduced the most changes of any iteration, it produced the worst sales numbers.

The PSP certainly offered a ton of products that could be purchased as accessories to the console. Sony allowed users to maximize their gaming experience through the purchase of said products.

A long list of accessories includes an AC adapter, car adapter, headset, headphones with remote control, extended-life mAh battery, battery charger, carrying case, accessories pouch, and cleaning cloth.

The pouches and carrying cases were by far the most common accessories. Due to the nature of the portable console, most users enjoyed traveling with the PSP. Enjoying the best PSP games on the go was one way to optimize the gaming experience. This is a difficult question to answer due to the different criteria people use to judge success. For starters, the seventh generation of consoles was dominated by Nintendo. Unfortunately for Sony, the handheld market was also dominated by Nintendo.

The Nintendo DS and its variations sold a combined million units. Meanwhile, the PSP sold a combined 82 million units. However, the DS is considered the best-selling handheld console of all time.

The PSP sold an admirable number of units which is now considered the third most of all time within the handheld market. In fifth place and third we have two Monster Hunter games. Monster Hunter Freedom Unite sold 3. In fourth place, splitting the Monster Hunter franchise is one of the most well-liked racing franchises in Gran Turismo. Gran Turismo on the PSP sold 4. This game sold 5. Finally in first place is another Grand Theft Auto game. Liberty City Stories is far and beyond the best-selling game on the PSP, selling approximately 8 million units.

Console exclusive games are commonplace amongst home consoles. This remains true for the handheld market.



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